The Madness of Mission 6
Sunday, May 11th, 2008I know it’s mother’s day, and I could write some sappy, crappy story about how it’s so hard for me and that my mother died of brain cancer and mother’s day is a crappy holiday invented to make people who have parents feel good and people who lost parents want to shoot themselves in the brain when this day comes around and they are reminded of that fact… however…
I am a happy person, and this is a happy entry! ^_^
So, I’m sure this is old news by now. It seems like I always come in so late in the game. I found out about Napster about a month before they shut down the whole operation and made you have to pay for music. I was going to say something like “and i found out about Hamster dance yesterday”…. but that’s a lie. I discovered that for the first time months ago.
All kidding aside though, I really seem to find out about things pretty late.
A friend of mine showed me this shirt on threadless.com. I have to advertise profusely for them at this point because this image is in no way mine, and they also have some pretty awesome and hilarious shirts that i promptly bought like a million of. (not really, but i did buy a few shirts)
At first I didn’t understand what was going on in this image, and just thought it was a cool image, until i realized that it explains EVERYTHING. And i mean EVERYTHING. 42 is no longer the answer, this image is:

Get it?
If you still don’t, here’s a clue. … look at the shape of the yellow guy’s helmet and the colors of the other astronauts. I felt like a total idiot when I finally realized what this was meant to be.
Back in the golden age of video games, game companies had a knack for coming up with the most imaginative covers for games that had very … simple graphics.
The cover of adventure showed a huge dragon draped over a large and seemingly endless maze, while the in the game, you simple controlled a dot and his trusty arrow. The duck dragons were barely larger than the door of the black castle, let alone large enough to drape themselves over this maze that was so colorfully drawn on the cover.
It worked though, and I bought the game.
These old games also, believe it or not, along with highly imaginative box art, had stories. If you read the inside of one of the instruction manuals, you would learn that it wasn’t just dots running away from other dots in a race against time to see who could collect the most circles.
While these games did not have stories nearly as complex as a game like Final Fantasy 7, the stories were there.
When I was a kid, the first game I ever played for the atari had one of the most far fetched concepts that has ever been contrived. A yellow circle who looked like a pizza that was missing a slice had to run through countless mazes and eat pills. Brightly colored ghosts were chasing him, but what had he done to deserve this? Why did he have to take pills to render the ghosts harmless?
For a game with literally ZERO story (and i checked in the instruction manual, it’s sitting right in front of me, it really DOES have no story whatsoever), the above picture amazingly takes the nonsense that IS Pac Man and puts it into a very coherent and very plausable situation.
A failed space mission. Mission 6. One survivor let his crew members die in a selfish ploy to save himself. Their bodies may have perished, but they will never allow the lone survivor to forget the consequences of his cowardly actions. While the demons haunt him, he has found hope in the medication of a faraway planet called “Mazeland”. Suddenly the demons don’t seem so scary to him, but each maze only contains four doses of this rare medication, and it must be taken with fruit or keys. Can he make it before it’s too late!?
And interestingly enough, this scenario turns my good buddies Blinky, Inky, Pinky and Clyde into good guys, and everyone’s favorite pill popping hero into … brace yourselves everyone……
THE ENEMY!